Devlog 3: Spirits of Combination Village [Playable Game]


This is my final devlog for this project, originally here.

So for this post I get to present my final submission for the Indie Game Making Contest: Rebirth! A lot has gone into this since the last post and I haven't really documented it along the way, so my plan now is to go over my process using final screenshots instead.

I started out by working on the puzzles in the second stage of the game. I spent a lot of time making those functional and some of them were more complicated than others. I drew all of the character sprites and backgrounds to go with them as well.

Then I finalized all of the UI elements for all parts of the game. I even made some custom menus depending on which part of the game you're in.

And then I finally finished writing all of the other parts of the story, including Pamchan's route and the ending of the game.

And over the weekend I really worked on a lot of various things. I finally came up with a title for the game and made the title screen and credits.

Then I did a lot of bug testing. And I think I underestimated how long that would take. My brother played through it once, then my friend Jinny played through it multiple times. They both gave me some good feedback to implement, and I kept finding little things that would be stopping points. I think I got most of them, but it was a stressful rush to the finish line Thursday night. I usually upload a web version of my games so it can have a larger audience, but this time around, it really wasn't working out. I had to remove a bunch of files to get the web version to even upload to itch.io without an error, and when I finally did, it had an error with the ink script almost immediately when starting the game. So I decided this one will be download-only!

So overall this was a really big experience. I had a lot of fun along the way but also I definitely wish I would've done things differently. For example, the first couple of weeks I didn't really work on my project, which left me with rushing a lot towards the end. I wish I would've had the extra week to properly bug test and make sure it was all uploaded at least a day before it was due. But I hopefully have learned from this and will try to improve that for next time!

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