Nay Saga Devlog 13: Final Physical Cards, 3D Prints, Tabletop Simulator, & How To Play Video
The physical game is complete! It was exciting to see all of the cards fully printed and everything in the final box. Other than the final post, this will likely be my last post about the physical elements of this game!
When the box came, I started by counting the cards and making sure everything was there. For some reason a lot of blank cards were printed and Pigger and Karol were printed twice. I’m not sure how that happened, but I ended up having a lot of extra blank cards because of it.
I played all of the modes with the final cards and it ended up being a lot more fun with the variety of cards! I also realized I may not have to limit as many traits in the Channel 6 Get Together mode because of the large variety.
Then while I was playing, I decided to put a twist on the last mode, the CourtNay Incident. I made some updates to how it plays (so it will slightly differ from what was written in the rulebook). Now the players play all of their 3+ Trait matches at the same time and can collaborate further to decide which characters they should play the cards on if they fit into multiple columns. To help keep track of Type advantages, I also am using the Numbered Character Tiles.
I also decided that once you match 6 characters, you’ll swap that character out for another one so that you can use cards from your hand that didn’t necessarily apply to any of the Active Characters. This could provide more strategy for players. I still need to playtest a few more times to finalize some of the mechanics and make sure it’s all properly balanced, but I’m liking this mode more with these slight adjustments.
In addition to physical playtests, I also exported the Tabletop Simulator version of the game. I exported the cards and imported all of the additional pieces into the game.
I also set up the game to be more themed. I laid out all of the pieces so each player has their own mini-board to keep their pieces on so they don’t have to take pieces out each round and they can all be set up on the tables at once even if not all characters are in play. This will make it easier for players to start playing immediately without having to sort through a lot.
Then I uploaded it all to the Steam Workshop! It was pretty straightforward to upload it. I took some screenshots so I could put them on the page as well.
And with this, I updated my itchio page to include a banner image and link to the Steam Workshop version, as well as the one on TheGameCrafter.
I ended up doing some video recordings of some of the modes with the physical cards because I wanted to make a how-to-play video. It ended up being fairly difficult to record all of the parts and come up with the plays and what I wanted to talk about without a real script, but I got some footage of all of the modes. I had to finish the final mode later since my camera battery died before I could finish though.
I also did some test playing in Tabletop Simulator. I mostly just recorded a video for each mode so I could potentially use it for the how-to-play video in case I wasn’t happy enough with the other recordings. So now I have options for how to explain it.
I decided to go with the physical card video recordings and edited all of those together. I wrote a new script and made the recordings a lot more concise to only about 13 minutes long, which was great!
I re-recorded a few clips for the final mode and then recorded the voiceover. I finished editing it all together and officially finished the video!
I also finally painted my 3D-printed pieces for The Gek player pawn! I put some primer on them and then painted them over the next few days. It was a long process since I had to wait for the paint to dry and put multiple layers on it. They turned out okay though.
After about a week or two, I finally finished painting them. I put a lot of layers of paint on them so the colors would pop out more.
So a lot of great progress this time! I’m nearing the end of this project; only 2 more posts left.
Get Nay Saga
Nay Saga
Card Game about Timelines and Collaboration
Status | Released |
Author | Michelle Rakar |
Genre | Card Game, Simulation |
Tags | Board Game, Deck Building, Relaxing, RPG Maker, Singleplayer, Tabletop, Tabletop role-playing game, Turn-based |
Languages | English |
Accessibility | Subtitles, One button |
More posts
- Nay Saga Devlog 12: Revisiting the Digital Game18 days ago
- Nay Saga Devlog 11: Finalized Game Pieces & Rulebook26 days ago
- Nay Saga Devlog 10: 3D Printing & TheGameCrafter Prints33 days ago
- Nay Saga Devlog 9: Game Parts & Live Playtesting51 days ago
- Nay Saga Devlog 8: Final Card DesignMar 15, 2025
- Nay Saga Devlog 7: Card Redesign & Character Art SortingMar 09, 2025
- Nay Saga Devlog 6: New Gameplay, Card Layout Updates, and Digital GameMar 01, 2025
- Nay Saga Devlog 5: Additional Cards & Tabletop SimulatorFeb 18, 2025
- Nay Saga Devlog 4: Card Design, Game Type Brainstorming, & Physical PrototypeFeb 09, 2025
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